Silver Pines has three endings: Leave, Live and Rest. Keep a save at the phone after the final boss, before speaking to Eddie Velvet. The cited route guides describe reaching all three branches by reloading that save.
Ending requirements at a glance
| Ending | Choice and reported route | Collectibles |
|---|---|---|
| Leave | Kill Eddie, then finish the departure sequence | No extra collection requirement |
| Live | Spare Eddie, then burn the Mementos at the Outskirts furnace | Every Memento; guides report 25 |
| Rest | Spare Eddie, then use both rings at the Rabbit Hole stage | Two Gold Rings; one comes from the Star-filled ring box |
The dialogue button labeled Leave spares Eddie. It continues toward Live or Rest. The ending named Leave comes from choosing to kill him. This distinction is easy to miss at the final choice.
Keep the branch save
Use the nearby payphone before the Eddie conversation. Get Leave first if you want the shortest branch, then reload for the two routes that return you to town. Keep this save available while you finish the remaining collectibles.
Leave: complete the contract
Talk to Eddie and select the option to kill him. After returning to the Outskirts, answer the phone outside the Miner Diner and enter your car. The recorded Leave chapter starts at 2:51.
Live: collect and burn the Mementos
The Live route guide supports this sequence:
- Collect every Memento. Gamer Social Club reports a total of 25; the ending video’s description uses the same count.
- Choose Leave in the Eddie conversation, sparing him, and walk away to return to Downtown.
- Return to the Burned Man in the Outskirts and finish his dialogue about burning the collection.
- Enter the nearby shack, interact with the furnace and confirm that you want to burn the Mementos.
The recorded Live chapter starts at 7:45. If the furnace route is unavailable, check your Memento collection before committing to another branch.
Rest: bring two rings to the Rabbit Hole
After sparing Eddie, inspect Alice’s body in the Downtown water for one Gold Ring. The other comes from the Locked Ring Box in the Miner Diner restroom. Fill that box’s Star slots, then take the ring.
At the Rabbit Hole, go behind the bar onto the stage and place both rings in the wall’s ring-shaped recesses. Prepare for an additional encounter; the boss guide covers its chase and attack cues. The recorded Rest chapter starts at 13:33.
Five reported Star locations
These locations are described by Gamer Social Club and cross-referenced by NPC Tips:
| Location | What to check |
|---|---|
| Rabbit Hole Bar | The central table on your first visit |
| Crimson Bear Motel, Room 3 | Retrieve its key from the lighthouse after obtaining the sledgehammer; the guide reports 6671 at the room’s panel |
| Downtown cafe | Return after the cemetery and check beside the wounded cowboy |
| Mountain summit | Speak with the girl in the yellow raincoat and collect the Star afterward |
| Downtown caravan hole | After collecting the cable-car bells, take the shovel from the caravan and dig deeper |
Where the sources disagree
Gamer Social Club reports five Stars, and NPC Tips reports five in the launch game data. Into Indie Games says seven. Five is the documented location checklist above; inspect the ring box in your build if it still will not open. We have not tested the pickup count ourselves.
GAMES.GG gives cassette-tape thresholds and boss-sparing requirements. Those conditions are not corroborated by the linked Memento-and-ring routes. They are not used as prerequisites here. The ending names and recorded branches agree; calling either Live or Rest the “true ending” is an interpretation, so this guide uses their in-game names.