This is an index of the codes and locks the sources document. Each row gives the code, where its clue comes from, and how well the sources agree. If you want the whole story route, use the walkthrough.
Code index
| Lock | Code | Clue or source | Support |
|---|---|---|---|
| General Store freezer | 2311 | The store calendar shows 11 November, and a note in a side room says to write 23 before the date | Two sources agree |
| Crimson Bear Motel gate | Changes each playthrough | Eddie’s guest number in the guest register | Two sources agree |
| Crimson Bear gift shop weapon locker | 6671 | Call 58883 from a payphone and speak with the woman in Room 3 | Two sources agree |
| Sheriff’s office front door | 1715 | A radio in the Riverside tunnel | Two sources agree |
| Holding cells keypad | 3100 | Badge 0013, read backwards | One source |
| Church Hill fishing shack crate | 4514 | Opens the padlocked crate that holds the S-1 Carbine | One source |
| Broadcast center green safe | 66666 | Cash inside | One source |
| Lock box in the broadcast center | 0002 | The sources give the code without a clue | One source, no clue |
| Payphone to leave the summit station | 0441 | The number is written on a bathroom wall | One source |
| Town Hall Operations Office locker | 1893 | No clue found in the game, according to the sources | No clue |
| Oil-painting safe | 15, 7, 3, 10 | Four paintings: bones, spirit, body and evil | One source, mapping unclear |
The motel gate changes per playthrough
The Crimson Bear Motel gate is the only code the sources describe as changing between playthroughs. The code comes from Eddie’s guest number on the register. The sources say the number is randomized between playthroughs. One author’s playthrough showed 52432, so your number will differ. Read the register in your own save.
The freezer code
The freezer code is 2311 in the sources’ playthrough, where the store calendar showed 11 November. The note in the side room describes 23 followed by the date on the store calendar. If your calendar shows a different date, the rule still applies, but the answer will change.
Sewer flow controls
Turn on flow controls A, B and C, then turn the pressure wheel to the maximum. Flow control B sits behind a lock box, which the source gives the code 1467.
Oil-painting safe
The oil-painting safe takes four values in order: 15, 7, 3 and 10. The sources tie these to four paintings (bones, spirit, body and evil) but do not give a clearer mapping. Check each painting in the game before you enter the sequence.
Locks with no clue
The Town Hall Operations Office locker (1893) has no clue that the sources could find in the game. Do not guess a code for it. If a clue turns up in a later patch, the sources will need updating.
Scope
The codes above apply to the 1.0 release unless a row says otherwise. The gift shop code (6671) is confirmed in both the demo and the 1.0 release. The other rows are listed for the 1.0 release, and the sources do not say whether they appear in the demo.